
So with that said, let's examine Apple's Mac App Store Review Guidelines, which were just posted yesterday -- you can grab the PDF here and read the whole thing, but we're just going to break out the parts that seem more interesting or different than what we've seen in the past. Our biggest takeaway? Interpreted on their face, some of these rules would mean major Mac apps like Adobe Creative Suite 5 and Microsoft Office won't be in the Mac App Store, and that's obviously a problem. Read on to see what we mean.
Unlike Apple's iOS App Store Review Guidelines, there's no pointed introduction here -- just some polite boiler about helping devs reach Mac customers better. Then it's onto the rules, a few of which seem particularly interesting in the context of desktop computing:
2.1 Apps that crash will be rejected and 2.2 Apps that exhibit bugs will be rejected. Well, here we go: the immediate question here is whether infamously glitchy apps like Photoshop and Word will be rejected for being too buggy. We'd sort of love to see that, actually. And what of Apple's own apps that crash all too frequently? Safari and Garageband, we're looking at you.2.6 Apps that are "beta", "demo", "trial", or "test" versions will be rejected. This is the rule that has many up in arms, but we don't think it's so bad -- general end users probably shouldn't be running beta code, and more advanced users can just hit the web and grab the betas they want anyway.2.14 Apps must be packaged and submitted using Apple's packaging technologies included in Xcode - no third party installers allowed. Again, we're thinking about Adobe's apps here -- they use weird custom installers that no one's ever loved. Will this be the push that makes them go native?2.19 Apps that require license keys or implement their own copy protection will be rejected. Lots of questions around this one, as even Apple's own Final Cut Pro and Logic Pro currently require serial numbers to install. Will Apple wrap Mac apps from the Store in FairPlay DRM? If not, what kind of officially-sanctioned copy protection will be available? Apple said Mac App Store apps will be licensed to run on all of a user's personal machines -- does that mean apps will be tied to an Apple ID? How will that work for families with different computers -- will apps be shareable through Home Sharing like iOS apps? There's a lot to sort out here -- we'll have to see what's what when the Store actually launches, though.2.20 Apps that present a license screen at launch will be rejected. We actually laughed when we saw this one. Why? Because of all the apps on our Mac, there's one that pops up a license screen the most consistently. Sucks for you, iTunes.
Those are the rules that jumped out at us -- the rest are almost all the same as the iOS App Store rules, and at this point we'd guess most Apple-centric developers will be quite familiar with them. Like the iOS Review Guidelines, the Mac App Store rules also end with an uplifting paragraph about delighting users:
Thank you for developing for Mac OS X. Even though this document is a formidable list of what not to do, please also keep in mind the much shorter list of what you must do. Above all else, join us in trying to surprise and delight users. Show them their world in innovative ways, and let them interact with it like never before. In our experience, users really respond to polish, both in functionality and user interface. Go the extra mile. Give them more than they expect. And take them places where they have never been before. We are ready to help.All told, it's nothing you wouldn't expect, and we don't think it's so bad for Apple to maintain a curated app store with a managed update system as long as users are still free to get apps from other sources -- and if it pushes companies like Adobe to start using standard installers and interface widgets, well, we're all for it. We'll see what happens -- it's going to be pretty weird if Apple launches a Mac App Store without Photoshop and Office in it.
P.S.- We actually got a chance to talk to Steve Jobs at the event yesterday and asked him if the iPhone would eventually allow apps to be sideloaded from other sources in addition to being installed from the App Store, as is the situation with the Mac App Store. His answer? "Not at this time." Whether or not that means it'll happen at some time is depends on how much of an optimist you are, but hey -- at least it wasn't a flat no.
No comments:
Post a Comment